Fighter -- Intimidate
Intimidate allows the fighter to slow down and weaken all enemies in the nearby vicinity. This is really useful if you're being mobbed by a horde of goblins or, in this case, just one.
Cleric -- Inspire
Inspire gives every character in the party (including the Cleric) a +5 strength bonus. This equates to +2 damage with melee weapons and javelins.
Rogue -- Sneak Attack
Sneak Attack is simple and fun. You get really close to a monster and then use the power, dealing 30 damage directly to them. It can one shot essentially any normal monster.
Barbarian -- Rage
My favorite so far :). Rage makes the user temporarily stronger and faster. This allows the player who uses the barbarian to charge in and do a lot of damage really quickly. Like so:
Powers yet to come are: the Wizard's Arcane Bolt, and whatever I decide I'll use for the Paladin. If you have suggestions for more character powers, message them to me at:
and at
Cheers!
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