Wednesday, August 17, 2016

New Spells!

Since the spellcasting classes (Wizard and Cleric) haven't gotten an awful lot of attention yet, I figured I would show them some love by making some more spells.

There are three new spells, as follow:

Magic Missile
A very powerful ranged attack that can inflict up to 7 damage on a target. It uses Intelligence to modify its damage, meaning it is best suited to the Wizard.

Healing Light
A Cleric spell capable of healing up to 7 points of health (very useful when a comrade is poisoned).

Sacred Flames
The Cleric's version of Magic Missile. Instead of using Intelligence to modify the amount of damage inflicted, it uses Wisdom, in which the Cleric is far superior.

Here are the spells in action:

As a side note, I'd be really grateful if you followed us on Twitter so that you can see all the cool stuff going on on the inside ;). @GolemGearGames

Checking out the game's website would be cool too:

In any case, I will see you in the next update!







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