Sunday, August 21, 2016

LEVEL UP

As I spoke of yesterday, I've implemented a character progression feature! So far, I've found it adds a lot to the gameplay; it makes the characters more personalized and unique to the individual player than they could ever become just by customizing their gear.

Here are some screenshots of the UI (boring, I know ;)):
This is my health before I increase my fortitude score...:
... And this is after:
My Rogue is now one step closer to being a Fighter :).

I'll also be adding monster ability score progression; each level, the monsters' ability scores will be incremented in some way, either at random or in a predetermined fashion. I've yet to decide how exactly I'll go about it...

Anyway, until the next update!




No comments:

Post a Comment