Tuesday, October 25, 2016

Ammo Update!

In this update I added weapon uses/ammunition. Each weapon now has its own special number of uses, which are spent each time the player uses the weapon. This requires play to be slightly more strategic on the part of the player and give melee weapons a bit more of an edge as they (usually) don't have finite uses.

I know UI screenshots are boring, but here's one anyway :).

Until the next update!

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