Sunday, July 31, 2016

Also new:
+ Wand of Fireball
Light 'em up.

UPDATE OF EPICNESS

Well, sort of.

Items can now be dropped:

Also, the UI got some upgrades. Firstly, there is now a little item selection box that hovers over whatever item the user currently has selected:
And, the quickslot ring can now switch to armor view:
This adds quite a bit to the multiplayer experience because players can trade items by dropping them. Also, it means that a weak character like the little the halfling can't be trapped under an avalanche of heavy armor that he can't take off ;):


Saturday, July 30, 2016

A couple more cool updates today:
+ There is now a visible health bar (hooray!)
+ There is a quickslot "ring" that allows the player to switch between items.

+ Dungeon level exits are now labeled.
Soon, I'll add item dropping and all that good stuff.

Cheers!

Friday, July 29, 2016

Here's a quick gameplay clip! Just ignore the screen recorder putting its name on the screen every couple of seconds ;).
A few new changes today as well:
+ Screen fading has been added to make transitions smoother.
+ Exits have been added, which will lead to lower levels of the dungeon:

+ Stronger characters have an easier time using heavier weapons now as well. This gives characters like the rogue and wizard more incentive to use weapons actually appropriate for their strength.

Thursday, July 28, 2016

Also added today:
+ Stronger characters can now carry more heavy items without slowing down than weaker characters.
+ Heavier items produce a greater delay between uses.

First Look at Dungeon Crawl Pre-Alpha

For some time, I've been working on a little dungeon crawl game that I'm planning to publish on the Windows Store, and possibly put up for download as a desktop application outside the store as well. Here are some first looks at it:

The dungeons are populated with powerful monsters, like ogres, for the player to fight.
There are also weaker enemies, like skeletons:

As the player explores the dungeon, they collect loot that they can equip to their character to make themselves more powerful; this is my human paladin in a full set of iron armor with a longsword and round shield.

Each and every dungeon will be composed of multiple randomly-generated levels that become progressively tougher to beat and more complex:

The players can choose from a variety of characters to play:

Finally, the game also supports splitscreen multiplayer for up to four players (something I've missed in PC gaming for a long time):

If you have comments or suggestions, please let me know! In particular, the game needs a better title than "Dungeon Crawl" ;).